Enchanting & Re-enchanting

Enchanting
When you initially craft a piece of legendary gear it will have 5 random enchants on it. You can add 5 further enchants to the piece of gear by either using a spellstone or by paying 250 rubies per enchant. The enchant that it adds will be drawn randomly from a pool of possibilities. See the table below for the different possibilities on each piece of gear.



*Shield DEF is a special enchantment that only Warriors can obtain on their shield. It increases the Warrior's Physical and Magical Defense by 25% when it procs (the Shield DEF increases with STR and the Enchant on Shield, at level 60+ it can be around 35% by stats and an additional 7~20+% by Enchant).

It is possible to enchant and re-enchant lower quality items (Epic, Heroic, etc.), however, this is not recommended as much as these items will not scale with your level the way Legendary and Relic quality items will.

Re-enchanting
When you re-enchant your gear, all the enchantments have the same probability to be obtained but there are 5 elements resist, so the probability to get one of the elements enchant is 5 times higher than a Crit rate for instance. Re-enchanting costs 10 rubies per enchant and you can pick more than one enchant to re-enchant at a time.